This is the UNMC Battleship, the largest vessel capable of ship combat in the fleet. Battleships are hulking mountains of armor and weaponry, so large that it is common practice for fleet commanders to coordinate their entire fleet from a battleship. In combat, these ships are the real heavy hitters, although at the beginning of a fight they will most likely remain in the back of their fleet's lines, firing on enemy ships from long range and avoiding initial danger, a sound strategy since battleships are highly important. However, when this ship closes in, the enemy usually flees. A standard UNMC battleship comes loaded with dual Tier 3 Shock Cannons capable of causing catastrophic damage to anything less than another battleship, dual Tier 2 cannons, and also dual Tier 1 cannons for direct fighting. They also have an enormous amounts of railgun turrets and missiles for close combat. Even with the battleship's slow speed and lower maneuverability, no commander with any common sense would ever directly engage a UNMC battleship with anything less than battlecruisers at the least.
Now the only hurdle would be wrapping the entire ship... we're going to need ALL the wrapping paper.
shipping company: "Okay..you want fifty thousand kilos of rapping paper..."
shipping company "*click*"
shipping company "*click*"
That is one impressive bit of work
Now we can show you how the big boys play (kudos if you get that reference)
Regrettably I don't I'll just crawl into my corner of shame now lol.
Well let me enlighten you. Nexus - The Jupiter Incident. I would say the Angelwing is the most amazingly designed cruiser-class ship in any game I've played so far. And the game itself almost goes above Freespace 2 in how many subsystems a ship has that can be targeted directly. [link] the reference I was making starts at 11:22. Admiral Norbank and his humongous battleship.
Wow those are some pretty cool looking ship designs, see i could definitely get into a space fighting game like this, you don't see many of them out there, or at least not many really good ones. And i legitimately laughed when that reference came on haha. If my computer could handle games at all I would look into getting this one.
It's from 2004 and ever since I was really hoping for a sequel. I'm happy that X receives Rebirth soon, which is another one of my favorite space simulations, but it's far less intricate with the combat than Nexus is.
I've always wondered about the combat in those games, it seems like it would be complicated trying to control every ship that's on the screen, but i suppose that's the challenge of the game though if you like to strategize.
The pause button helps immensely. And it can be frustratingly hard because you only get a number of ships and if you lose them, the campaign won't replace any ships. Lose that battleship that you sorely need fighting off cityships? Well sucks to be you right now. It's harsh but rewarding to fight one of those giants at the core of a black hole, fighting the gravity well while evading the ridiculously overpowered short range weapons and blast away at their engines to let them get crushed.
That sounds pretty intense, especially if you lose one of your important ships, but i would like that about the game it makes you think strategically instead of just throwing all your ships head on at the enemy. I can imagine pulling off some crazy play like that and feeling like the god of gaming for a good while, and at the same time keeping a good amount of ships.
big motha..., er, cruiser!